13 November 2008
Let's Not Kid Ourselves
HBO Voyeur. Gotta say, I just don’t get it. Don’t know what the content is, don’t know how I’m supposed to access it, don’t know why I should care. Thoughts?
The thing about convergence culture that this week’s readings do not deal with is whether or not it works; to put it another way, does it succeed in its (from the corporate perspective) goal in selling more content, of whatever kind that content happens to be? Henry Jenkins and others write about terms like “franchise” and the phenomenon of corporations pushing products through a virtual mélange of media, but anecdotally, the idea of convergence to sell more product does not necessarily make sense. For example, I tend to visit the websites of films for which I like the trailers. And 99% of the time I am disappointed by the offerings of these website. There is usually no more content about the films except some kind of virtual world in which I can do very little in. Maybe I can buy the soundtrack or read a synopsis or bio of the filmmakers. So what is the point? I wouldn’t get to this site anyway without the trailer, and it doesn’t seem to lead me anywhere new except to the movie theater, which I was gong to go to anyway. I guess I could blog about my excitement, but really I’d rather talk to a friend.
While perhaps the websites for films are not the most creative example of convergence culture, the example seems to point to a seeming necessity for extraneous content across media to surround a product even when this extra content is usually redundant.
So why is convergence so privileged? My question is, must we use it just because it’s there?
southpark studios & convergence?
Taking from what Henry Jenkins talks about in his piece about Convergence Culture, I couldn't help but see the parallels in the narrative of the episode. The episode was a satirical in nature, it parodied the High School Musical movies. Linking the Disney movies to the comedy central cartoon show, the episode displayed "a flow of content across multiple media platforms". I feel like it is convergence because the episode actually makes me want to watch the High School Musical movies now to see what its all about, as the characters did. This factor I believe is essential to convergence being a legitimate phenomenon. The participatory culture allows this type of convergence to exist. Right?
Once I finally got to actually watching the show (after several minutes of necessary online test-taking...i.e."Which Desperate Housewife Are You?"), I was interrupted again by another advertisement. This time, the pop-up screen forced me to watch the advertisement, which consisted of Christina Aguilera's new music video/Target commercial. The advertisement was a continuous stream throughout the entire episode, occurring every 20 minutes or so and picking up where it left off, like some alternate sort of story line occurring simultaneously with the Desperate Housewives story line.
Diverging from the screening, I'd like to note some intriguing aspects of Caldwell's article and question his notion of "utopia." Caldwell associates utopia was a "gloss of endless diveresity promised in the new age of cable" (44), indicating the link between utopia and chaos. This relation contradicts the classic interpretation of utopia as "perfect" and "orderly." Perhaps Caldwell is implying his belief in a utopia as some sort of confined chaos - a perfect society that contains a necessary diversity in a controlled atmosphere that simultaneously propagates the spread of collective knowledge and (in terms of capitalism) produces a profit from doing so.
Media Convergence in the Virtual Event
Over the weekend I attended the “Machinima Expo”, a virtual event in the online world of Second Life. The Expo was essentially a virtual film festival with several theaters screening films throughout the day, panel discussions with voice-chatting avatars, a “live” musical performance, award ceremony, and various exhibits. When I actually begin to think about the festivities, I realized the amazing degree of media convergence present in this online space that I had totally taken for granted. The Machinima Expo was promoted on a website (http://www.machinima-expo.com/) , which contained a special link called an surl. Clicking on this link launches Second Life and teleports you to the location of the event. Here, the convergence of internet technologies with the medium of computer/video games is apparent. Second Life itself also integrates a huge amount of other media into its world: there is live voice communication (which used to belong exclusively to the telephone), text messaging, “live” musical performances, and video streaming. All are technologies that have converged on the computer via the internet, but have also found their way into online gaming. It is also interesting that the film screenings in Second Life sought to emulate the experience of real world film spectatorship. These screenings took place in virtual cinemas, complete with posters advertising the event and seats in which the avatars could sit to watch the film.
The convergence of these media technologies in Second Life were made possible by Linden Labs, the company that created the virtual world. Thus, there was definitely a commercial impetus for this phenomenon. In fact, it is part of the business model----Second Life promotes itself as a creative space that facilitates a wide variety of social and multimedia experiences. Nonetheless, unlike most online games, Second Life is a world that is constructed almost entirely by the free labor of its players. Thus, the theaters and exhibits of the Machinima Expo were built by Expo organizers after renting virtual land from its current owner. This labor functioned primarily for the users, but also benefited Linden Labs because people wanted to enter Second Life in order to attend the virtual event. This is a great example of the symbiosis between the users who supply the free labor and the corporation that makes the technologies available---both parties benefit from the arrangement. However, this model of free labor in Second Life is complicated by the existence of Second Life’s rich market for virtual goods and land which users can buy and sell for actual cash.
Virtual Concert In Second Life:
Convergence
For those of you that are familiar with the show Weeds, you know that the theme song of the show is played by a different musician or group for each episode. Each of these versions is available on the Weeds website, thus linking music to the televisual. A similar thing is done on HBOVoyeur; there is an emphasis on the background music, which you can even select in the lower left corner of the screen. The mixing of these different media is beneficial to both sides, as musicians gain fans of the show and the show gains fans of the music. One Tree Hill offers yet another example of this more indirectly, by using the name of a song as the title of each epsiode.
I found Jenkin's article on Convergence Culture extremely interesting and would love to discuss further in section the implications of it. I think the concept of interaction between viewer and producer is extremely important to the changing culture of media and is changing our perception and expectations of media. I feel like this relates back to Keenan's ideas on which way the window is pointing; the relationship between the different directions of light is becoming more complex.
Enjoy the best video quality online: watch full episodes with our new player.
I was immediately met with a dull, black screen, and then prompted to install a special Fox video player, which I was assured offered "the best video quality online". After this process was complete, I again got ready for the familiar opening teaser of an episode of "House". Not yet. The now ubiquitous commercial into to online television reared its ugly head, advertising a new show on the same Fox network. I would not realize how annoying this ADD burst of lie-detector intrigue could be until I had seen it five or six times, once (at least) at each of the predetermined commercial breaks programmed in to the Fox player. Also to my intense displeasure, the initial thirty-second clip was replaced in subsequent viewings by a version seemingly identical but somehow twice as long.
Finally, the actual episode began. I had been watching it quite happily for a good ten minutes or so when the program, as television often does, faded out - only this time it didn't fade back in again. I waited for a little while to no avail, then gave in to the natural tendency of an Internet native: I clicked around hoping that something would happen. It seems I had been caught unawares by a prescheduled Internet equivalent of the "commercial break", a luxury available to networks when the use of their own, special video player is mandated. In retrospect, this made sense, as the progress bar was broken in multiple places by a short vertical line - billed, no doubt, as an easily identifiable stopping/starting point but functioning more as an excuse for more advertising. Unfortunately in my confusion I managed to stumble upon every commercial break except the one I was looking for, meaning I watched an identical ad for that inane Fox program five times consecutively. (In an unlikely dose of kindness from the network, I later found that the commercial breaks I had already cleared were not triggered a second time as I went through after this. Small comfort.)
The viewing from here was largely uneventful, with the exception of a few more frustrating commercial interludes I had missed in my mad rush to save the streaming video. The web site surrounding it, though, was an ideal exemplification of the new media reality. A list of episodes with thumbnail image was displayed prominently below the viewing area, a come-hither intended to appeal to lapsed viewers like me or more generally anyone susceptible to the flow encouraged by television in any context. All of these were marked with a five-star rating scale determined by the online audience; surprisingly, despite a large discrepancy in the number of votes included between the various episode averages, the groupthink averaged out at 4 stars every time. Not bad, "House". Beneath these episodes were conveniently placed "online extras", likely exclusive, in which the actors discussed the episodes above. One of these, I might point out, in its title alone gave up the secret of a SHOCKING TWIST that I had not yet seen! Oops. Below was a series of "user reviews" which seemed to be focused quite negatively on the video player itself, with a few passionate defenders standing up to the mob of detractors. Yet despite this disproportionality, the average star rating here was a perfect 5. Finally, below this was a convenient series of links to MORE Fox streaming programs, with a list of thumbnailed "Most Popular Episodes".
The material here exhausted, I followed a link to the "official site". A "House-isms" bar greeted me at the top left, with an EKG-inspired countdown to the next new episode (4 days, 22 hours, 55 minutes, 55 seconds at this writing. Mark your calendars.) below. The same links to recent episodes and websclusives were prominently displayed at the center, with a backdrop image of the man himself looking appropriately sardonic. Below thse videos were a pair of essential reminders: a timeslot change to Mondays starting in January (New Year, New Night) and an "extended" upcoming episode (Set your DVRs and VCRs accordingly -- the Nov 25th episode runs until 9:08pm!) Interestingly, these reminders were links back to the page on which they appeared. Next, we are reminded that "Election Time Isn't Over Yet", tapping into our Obamenthusiasm with an entreaty to vote for Hugh Laurie for Best Actor in the People's Choice Awards. Finally, we are implored to join the "Community" with links to the official House Facebook, the House wiki, and the four most popular topics in the House subset of the Fox forums. In a similar vein, a link at the top of the page marked "Bookmark and share this page" expanded to reveal a helpful array of possible tasks, including but not restricted to: bookmarking, Facebook/Myspace posting, digg, MSN Live chatting, and, my personal favorite, MORE.
Just another night in the world of Internet television.
Beyond televisual flow
Take a Cruise (?) on our Animal (loving?) Planet
OUR analysis
So Monday night I watched South Park. I’m sure you all had similar encounters with convergence, so I won’t really delve too much into that. I found the most interesting part the ability for the viewers to blog and leave comments (even suggestions and comments). The comments were surprisingly constructive (“GOD DAMMIT STOP DOING FREAKIN MOVIE PARODIES!” –SLBPanda).
The forum is an obvious example of Anderson’s notion of an imagined community (as is the site as a whole). Everyone’s voice is heard. Discover tidbits that went unnoticed as other fans dig into the subtleties of the episode. Share those that you found that maybe others missed. The forum guarantees that everyone is on the same page. Yes, the episode of Obama’s election was a parody of the Ocean’s series. Did everyone catch that? Well, in case you didn’t, you now know. On one hand this weakens intra- and interefferentiality (may have made up that word) as it is no longer a personal boon to discover these “treasures.” Certainly personal pleasure still exists, but when it is plastered on the forum walls then it seems to lessen the excitement either because you were TOLD about it, or because so many people now know.
This opens up another exciting level, though, which relates to Levy’s idea of collective intelligence. Because all opinions are input into the forum, the entire episode can be picked apart. Together we can understand as much as possible about this episode. The set of fans that partakes in this (mass) ceremony now becomes expert in the eyes of those who may just be casual or passive viewers. We crave to suck up all this in order to get the most out of our viewing experience, even if it doesn’t fully tie together until post-episode…
I guess I will give a nod now to the HBO voyeur website. Whereas the Comedy Central website was very unsubtle (play games! Read reviews! BUY STUFF!), HBO’s site was subtle. To me it seemed that its hook was not in games or forums (the fake forum was allegedly “frozen”) but in the investment into something just odd. One may just sit there and ask, “What is this?” After one gets sucked in, the creators may just be hoping for one to click on the little HBO link at the bottom of the screen. It seems to be effective because it tries to avoid the splattering effect of other websites of convergence…because it’s so different. Ultimately the viewers will acknowledge that HBO has provided this interesting experience, and that will hopefully, for the company, be enough to attract the voyeur to other experiences (shows) that it has to offer.
12 November 2008
Convergence Culture and New Media
After the close reading, I decided to more closely examine a site I visit quite frequently: the NBC homepage. I tend to visit it on at least a weekly basis, either to watch The Office or clips of Saturday Night Live, since I rarely have time to catch them on the air. This new air of convenience is just one of many ways in which this and similar sites appeal to me and my particular "demographic". The front page features a rotating advertisement for four markedly different shows (Knight Rider, Life, Law & Order, and 30 Rock) above a link to the Jay Leno interview of Sen. John McCain and a series of "Web Exclusive" videos (which are consistently advertised after almost every show on NBC). Prominently featured are links to the News and Sports section, for the more serious among the audience, but perhaps the most intriguing are the links towards the top right of the screen: Mobile, Community, Games, and Extras.
The Mobile section has links to download cellphone games based on NBC shows, making sure consumers have entertainment from NBC available at their fingertips even when they lack access to a remote control and/or a keyboard. The Games section has basic online social networking games and sweepstakes, for the subset of viewers who would rather play Dunder-Mifflin Infinity than watch The Office. The Extras has links to esoteric off-shoots that appeal to still more specific niches, such as "Green Programming" and "iVillage", which appears to be a women's/parenting website. And of course, the Community section features groups, blogs, and message boards for all variety of audiences to voice their interest and follow their favorite shows.
So what can be taken away from this? On NBC.com, visitors can do any of the following:
- Find schedules for their favorite TV shows
- Watch shows and clips online
- Get exposed to new NBC programming
- Read up on news and sports
- View specifically targeted ads, both on the site and before clips
- Join social networking games and contests for their favorite shows
- Download games to their mobile phones
- Read and create blogs and message board posts
- Get "behind-the-scenes access" and watch "Web Exclusive" clips
- Find out about everything from environmentally friendly programming to diversity initiatives, whatever that even means
- Find out about NBC's partnership with United Airlines (no phone service or internet? No problem)
- Buy branded merchandise for any NBC show and become a walking advertisement
Perhaps we should stop asking ourselves what's at stake in this convergence culture - what's the point? There's clearly no going back. There's an episode of the show Futurama in which the characters reveal that the ads of the future are broadcast into their dreams; though the premise seemed ludicrous enough five years ago, I doubt I would be laughing today.
The Labornet
The free labor of things like blogs and Facebook obviously isn’t intentionally promoting the respective responsible media-parent (except in cases where people might say, verbatim, “Join Facebook!”); rather, it is the textual manifestation of social discourse. Were there a segment of the media industry that “allowed verbal social exchanges,” it would undoubtedly be considered a proponent of “free labor.” Just as the media industry previously capitalized on the human ability to speak, it is now capitalizing on the human ability to communicate over the internet.
The fact that 7 out of 15,000 AOL chathosts decided to “rebel” and ask whether AOL owed them money (ask, rather than demand, for they must not have had any conviction, knowing themselves to be “volunteers”) I think is another side of the stereotypical American “sue anyone for anything” desire for capital. That particular mindset seems to have, from what I know, appeared around or during the time of the Internet’s rapid growth. In fact, the two perhaps came together, but would it be mere coincidence? Though free labor did exist long before the advent of the World Wide Web, did perhaps its textual manifestation result in the American’s sudden realization that they were doing the media industry a favor, and a consequent demand for reparation? Did the Internet cause the lawsuits that led to the labeling of coffee cups with “Caution: Contents Are Extremely Hot?”
PS – Apparently not, since that was in 1992 and it’s extremely unlikely that the very first implementations of the Internet were already having such an effect. But maybe the Internet accelerated the production of such lawsuits through its more confrontational relationship to free labor (I believe we can say “definitely” if we count for the fact that it helped spread the story of that lawsuit widely very quickly).
06 November 2008
Interpreting Information
The key point of this article, which Parks reiterates numerous times in her conclusion, is that such "information interventions" need to be analyzed with care and proper perspective. She criticizes the "congratulatory discourse" surrounding Google Earth, saying there has been too little "scrutiny and discussion of the implications of its visual capital" (11). Parks writes in-depth about the necessity of a different mode of perception in relation to such information; she argues that merely "letting the facts speak for themselves" does nothing, an assertion that hearkens back to Keenan's Sarajevo article in which the assumption that images catalyze action is proven horribly, horribly wrong. Without recognizing the challenge, she argues, mere data and pictures are useless; without the proper viewpoint, no improvement can be expected.
This crucial understanding of the limitations of information is what is played upon in The Conversation. The main character takes only what he knows from the conversation and assumes, along with the viewer, that the lives of the "lovers" are in danger if their secret is exposed. The seemingly innocent, unthreatening tryst allows the movie's namesake to paint the rich husband as a violent and inhuman boss, instead of what he actually is: a scared, depressed, paranoid man fearing for his own life, facing murder at the hands of those who he trusts most. All of the facts are given to the main character, but for whatever reason, he picks an interpretation from his uninformed point of view - and it is the wrong interpretation. The information is there, but it is, quite simply, not enough on its own. Keenan and Parks, then, would almost certainly be in agreement with the movie's core message: information is nothing without perspective.
My question deals with the notion that cinema that "classical continuity editing in film" maintains a type of realism associated with the photograph. It's difficult to understand how any type of editing is not similar to the "photoshop" effect. Unless cinema were to portray a continuous take as the entire work, then any type of editing would ruin the authenticity or "effect of the real". Methods of filming similar to the "Blair Witch" style attempt to depict the real, but fall short of the "effect of the real produced by classical continuity editing..."
An Unintended Warning
P.S. Did anyone else notice that the NSA file picture of Brill was actually an image of Caul from The Conversation? I doubt I would have picked up on it if we hadn't watched the films one after the other. A little cinematic nod to the self-referentiality Doane ascribes to television.
Diegetic Spectators
Videotaping Surveillance
Anyways, I thought his paper was a neat exploration of cinema’s incorporation of surveillance into its diegetic and structural worlds. I found the most compelling cases to be “Snake Eyes” and “The Truman Show.”
“Snake Eyes” seems to foreground surveillance as a narrative device not only through its overbearing presence in both the cinematic space and plot, but also through its incorporation in structural use, such as the shot reverse-shot with Nicholas Cage looking through the security camera at the man in the security booth. The “endlessly identical hallways” (589) at the end of the film are symptomatic of the kinds of shots regularly surveyed by the CCTV cameras. Breaking with this highly focused emphasis on regular surveillance by the “impossible” tracking shot only serves to further enunciate this point.
“The Truman Show” is a like an unholy montage of all things surveillance, what with switches between standard camera shots and those of the surveillance cameras hidden throughout Truman’s world. The difference between these might well be ambiguous until he realizes he is being watched and begins to address those surveillance cameras with his gaze. Unlike “Time Code,” there is only one subject of this movie, so as far as surveillance goes, there is only one object of interest, and this allows a feeling of surveillance to be maintained for the fictional audience of this show without showing multiple screens at once. The film can’t help but announce the presence of the camera used to shoot non-surveillance shots, bringing another level to Truman’s “watchedness.”
These movies seem to indicate that cinema is becoming more interested in its variants, such as security, but they do not fall far from the extremely reflexive or foregrounded films of Godard and others.
Airport Security and Catastrophe
TV informational?
TV’s “telephone effect” makes me question’s Doane’s comparison between television and cinema in terms of representation. Doane claims that while cinema “represents” reality, a quality achieved by its use of Renaissance space, “TV does not so much represent as it informs” (225). She continues to state that TV is a flat, two-dimensional realm of information – a blunt medium that that “make[s] visible in the invisible” (226). However, I don’t see how it is ever possible to achieve a totally two-dimensional state of pure information export. As Doane says in contradiction to her previous argument, TV “acknowledges the limits of the eye in relation to knowledge, information is nevertheless conveyable only in terms of simulated visibility” (227). It is this “simulated visilibility” and the idea that “television is a construct” (227) that is key to the contradiction – through the act of “constructing” television, one inevitably peels it away from the realm of pure information and automatically renders it a representation.
My question is: isn’t representation a key attribute of media? Since information is intangible and transient, one must use representation in order to spread it – therefore automatically intertwining influence and interpretation. However, surveillance seems to be under its own category entirely separate from media since it does not involve any interpretation. Therefore, I disagree with Doane’s assertion that TV is informational - surveillance is the only pure form of information, rendering it the most intriguing form of spectacle for any viewer.
outmoding codes
“By adopting the rhetorics of real-time broadcast so characteristic of television and a certain economy of CCTV – not to mention that of webcam culture – cinema has displaced an impoverished spatial rhetoric of photo-chemical idexicality with a thoroughly contemporary, and equally semiotically “motivated” rhetoric of temporal indexicality” (Levin, 592).
This “temporal indexicality” is pretty much impossible (as far as I can see) in cinema. These surveillance shots that are supposed to enhance realism in a film, have still been handpicked in the editing process of a big-budget film. These are codes meant to increase scopophilic pleasure through the visual invasion of something “more real.” One may take the “shaky camera” seen in the Blaire Witch Project as a tactic laced with temporal indexicality. Impressive at first, but as time goes on, the code seems to have become naturalized. Cloverfield is one movie that, although I admittedly liked it, seems to have relied too obviously on this particular method of signification. The problem with this in cinema is that I every scene has intention…if not before shooting, then after shooting in the editing process. Maybe these movies would be more effective if they were posted anonymously on Youtube.
How Looking has Changed
The Decontexualization Machine
The idea behind the camera movement and rapid rate of image changes seems straightforward enough: anything without women in lacy black lingerie, violence, humor, or “movement/action” is boring. Therefore, a scene with subtle dramatic dialogue must be juiced up by the one of the aforementioned four things. The film has evolved to the point where even the action is taken out of context in that things happen too quickly for any context to be established. They become all about the movement, the constant predictable stream, something like television’s flow. Everything else, like characters, become irrelevant since there isn’t time to evaluate them. And the hyperactivity is a fairly recent phenomenon, too, probably coinciding with the explosion of the web. In Tony Scott’s 1993 “True Romance,” which also concludes with a similar climactic gun battle, things actually make sense. He slows the scene down, cutting between shots fired and bullets hitting. The action is decipherable.
The claim I think this is moving towards is that mainstream cinema is becoming more like television and vice versa. It’s too bad. They ought to take it from Barthes. When you slow things down so that you can look away, think, and look back, that’s when art takes on a life of its own.
NOTE: While I am incredibly interested in Doane’s claim that “catastrophe might finally be defined as the conjuncture of the failure of technology and the resulting confrontation with death [!],” I don’t have anything interesting or critical to say about it (229). If someone else has any insights on this, though, please share them tomorrow!
03 November 2008
Group Project
I'm pretty sure Shane and Mike joined a group with me at the end of Friday's section, but I think Shane joined another group so we need at least one more person. Mike, please let me know as soon as possible if you have joined another group as well.
If anyone else wants to work with me, please email me at harrison_heller@brown.edu. Thanks.