13 November 2008
Let's Not Kid Ourselves
HBO Voyeur. Gotta say, I just don’t get it. Don’t know what the content is, don’t know how I’m supposed to access it, don’t know why I should care. Thoughts?
The thing about convergence culture that this week’s readings do not deal with is whether or not it works; to put it another way, does it succeed in its (from the corporate perspective) goal in selling more content, of whatever kind that content happens to be? Henry Jenkins and others write about terms like “franchise” and the phenomenon of corporations pushing products through a virtual mélange of media, but anecdotally, the idea of convergence to sell more product does not necessarily make sense. For example, I tend to visit the websites of films for which I like the trailers. And 99% of the time I am disappointed by the offerings of these website. There is usually no more content about the films except some kind of virtual world in which I can do very little in. Maybe I can buy the soundtrack or read a synopsis or bio of the filmmakers. So what is the point? I wouldn’t get to this site anyway without the trailer, and it doesn’t seem to lead me anywhere new except to the movie theater, which I was gong to go to anyway. I guess I could blog about my excitement, but really I’d rather talk to a friend.
While perhaps the websites for films are not the most creative example of convergence culture, the example seems to point to a seeming necessity for extraneous content across media to surround a product even when this extra content is usually redundant.
So why is convergence so privileged? My question is, must we use it just because it’s there?
southpark studios & convergence?
Taking from what Henry Jenkins talks about in his piece about Convergence Culture, I couldn't help but see the parallels in the narrative of the episode. The episode was a satirical in nature, it parodied the High School Musical movies. Linking the Disney movies to the comedy central cartoon show, the episode displayed "a flow of content across multiple media platforms". I feel like it is convergence because the episode actually makes me want to watch the High School Musical movies now to see what its all about, as the characters did. This factor I believe is essential to convergence being a legitimate phenomenon. The participatory culture allows this type of convergence to exist. Right?
Once I finally got to actually watching the show (after several minutes of necessary online test-taking...i.e."Which Desperate Housewife Are You?"), I was interrupted again by another advertisement. This time, the pop-up screen forced me to watch the advertisement, which consisted of Christina Aguilera's new music video/Target commercial. The advertisement was a continuous stream throughout the entire episode, occurring every 20 minutes or so and picking up where it left off, like some alternate sort of story line occurring simultaneously with the Desperate Housewives story line.
Diverging from the screening, I'd like to note some intriguing aspects of Caldwell's article and question his notion of "utopia." Caldwell associates utopia was a "gloss of endless diveresity promised in the new age of cable" (44), indicating the link between utopia and chaos. This relation contradicts the classic interpretation of utopia as "perfect" and "orderly." Perhaps Caldwell is implying his belief in a utopia as some sort of confined chaos - a perfect society that contains a necessary diversity in a controlled atmosphere that simultaneously propagates the spread of collective knowledge and (in terms of capitalism) produces a profit from doing so.
Media Convergence in the Virtual Event
Over the weekend I attended the “Machinima Expo”, a virtual event in the online world of Second Life. The Expo was essentially a virtual film festival with several theaters screening films throughout the day, panel discussions with voice-chatting avatars, a “live” musical performance, award ceremony, and various exhibits. When I actually begin to think about the festivities, I realized the amazing degree of media convergence present in this online space that I had totally taken for granted. The Machinima Expo was promoted on a website (http://www.machinima-expo.com/) , which contained a special link called an surl. Clicking on this link launches Second Life and teleports you to the location of the event. Here, the convergence of internet technologies with the medium of computer/video games is apparent. Second Life itself also integrates a huge amount of other media into its world: there is live voice communication (which used to belong exclusively to the telephone), text messaging, “live” musical performances, and video streaming. All are technologies that have converged on the computer via the internet, but have also found their way into online gaming. It is also interesting that the film screenings in Second Life sought to emulate the experience of real world film spectatorship. These screenings took place in virtual cinemas, complete with posters advertising the event and seats in which the avatars could sit to watch the film.
The convergence of these media technologies in Second Life were made possible by Linden Labs, the company that created the virtual world. Thus, there was definitely a commercial impetus for this phenomenon. In fact, it is part of the business model----Second Life promotes itself as a creative space that facilitates a wide variety of social and multimedia experiences. Nonetheless, unlike most online games, Second Life is a world that is constructed almost entirely by the free labor of its players. Thus, the theaters and exhibits of the Machinima Expo were built by Expo organizers after renting virtual land from its current owner. This labor functioned primarily for the users, but also benefited Linden Labs because people wanted to enter Second Life in order to attend the virtual event. This is a great example of the symbiosis between the users who supply the free labor and the corporation that makes the technologies available---both parties benefit from the arrangement. However, this model of free labor in Second Life is complicated by the existence of Second Life’s rich market for virtual goods and land which users can buy and sell for actual cash.
Virtual Concert In Second Life:
Convergence
For those of you that are familiar with the show Weeds, you know that the theme song of the show is played by a different musician or group for each episode. Each of these versions is available on the Weeds website, thus linking music to the televisual. A similar thing is done on HBOVoyeur; there is an emphasis on the background music, which you can even select in the lower left corner of the screen. The mixing of these different media is beneficial to both sides, as musicians gain fans of the show and the show gains fans of the music. One Tree Hill offers yet another example of this more indirectly, by using the name of a song as the title of each epsiode.
I found Jenkin's article on Convergence Culture extremely interesting and would love to discuss further in section the implications of it. I think the concept of interaction between viewer and producer is extremely important to the changing culture of media and is changing our perception and expectations of media. I feel like this relates back to Keenan's ideas on which way the window is pointing; the relationship between the different directions of light is becoming more complex.
Enjoy the best video quality online: watch full episodes with our new player.
I was immediately met with a dull, black screen, and then prompted to install a special Fox video player, which I was assured offered "the best video quality online". After this process was complete, I again got ready for the familiar opening teaser of an episode of "House". Not yet. The now ubiquitous commercial into to online television reared its ugly head, advertising a new show on the same Fox network. I would not realize how annoying this ADD burst of lie-detector intrigue could be until I had seen it five or six times, once (at least) at each of the predetermined commercial breaks programmed in to the Fox player. Also to my intense displeasure, the initial thirty-second clip was replaced in subsequent viewings by a version seemingly identical but somehow twice as long.
Finally, the actual episode began. I had been watching it quite happily for a good ten minutes or so when the program, as television often does, faded out - only this time it didn't fade back in again. I waited for a little while to no avail, then gave in to the natural tendency of an Internet native: I clicked around hoping that something would happen. It seems I had been caught unawares by a prescheduled Internet equivalent of the "commercial break", a luxury available to networks when the use of their own, special video player is mandated. In retrospect, this made sense, as the progress bar was broken in multiple places by a short vertical line - billed, no doubt, as an easily identifiable stopping/starting point but functioning more as an excuse for more advertising. Unfortunately in my confusion I managed to stumble upon every commercial break except the one I was looking for, meaning I watched an identical ad for that inane Fox program five times consecutively. (In an unlikely dose of kindness from the network, I later found that the commercial breaks I had already cleared were not triggered a second time as I went through after this. Small comfort.)
The viewing from here was largely uneventful, with the exception of a few more frustrating commercial interludes I had missed in my mad rush to save the streaming video. The web site surrounding it, though, was an ideal exemplification of the new media reality. A list of episodes with thumbnail image was displayed prominently below the viewing area, a come-hither intended to appeal to lapsed viewers like me or more generally anyone susceptible to the flow encouraged by television in any context. All of these were marked with a five-star rating scale determined by the online audience; surprisingly, despite a large discrepancy in the number of votes included between the various episode averages, the groupthink averaged out at 4 stars every time. Not bad, "House". Beneath these episodes were conveniently placed "online extras", likely exclusive, in which the actors discussed the episodes above. One of these, I might point out, in its title alone gave up the secret of a SHOCKING TWIST that I had not yet seen! Oops. Below was a series of "user reviews" which seemed to be focused quite negatively on the video player itself, with a few passionate defenders standing up to the mob of detractors. Yet despite this disproportionality, the average star rating here was a perfect 5. Finally, below this was a convenient series of links to MORE Fox streaming programs, with a list of thumbnailed "Most Popular Episodes".
The material here exhausted, I followed a link to the "official site". A "House-isms" bar greeted me at the top left, with an EKG-inspired countdown to the next new episode (4 days, 22 hours, 55 minutes, 55 seconds at this writing. Mark your calendars.) below. The same links to recent episodes and websclusives were prominently displayed at the center, with a backdrop image of the man himself looking appropriately sardonic. Below thse videos were a pair of essential reminders: a timeslot change to Mondays starting in January (New Year, New Night) and an "extended" upcoming episode (Set your DVRs and VCRs accordingly -- the Nov 25th episode runs until 9:08pm!) Interestingly, these reminders were links back to the page on which they appeared. Next, we are reminded that "Election Time Isn't Over Yet", tapping into our Obamenthusiasm with an entreaty to vote for Hugh Laurie for Best Actor in the People's Choice Awards. Finally, we are implored to join the "Community" with links to the official House Facebook, the House wiki, and the four most popular topics in the House subset of the Fox forums. In a similar vein, a link at the top of the page marked "Bookmark and share this page" expanded to reveal a helpful array of possible tasks, including but not restricted to: bookmarking, Facebook/Myspace posting, digg, MSN Live chatting, and, my personal favorite, MORE.
Just another night in the world of Internet television.
Beyond televisual flow
Take a Cruise (?) on our Animal (loving?) Planet
OUR analysis
So Monday night I watched South Park. I’m sure you all had similar encounters with convergence, so I won’t really delve too much into that. I found the most interesting part the ability for the viewers to blog and leave comments (even suggestions and comments). The comments were surprisingly constructive (“GOD DAMMIT STOP DOING FREAKIN MOVIE PARODIES!” –SLBPanda).
The forum is an obvious example of Anderson’s notion of an imagined community (as is the site as a whole). Everyone’s voice is heard. Discover tidbits that went unnoticed as other fans dig into the subtleties of the episode. Share those that you found that maybe others missed. The forum guarantees that everyone is on the same page. Yes, the episode of Obama’s election was a parody of the Ocean’s series. Did everyone catch that? Well, in case you didn’t, you now know. On one hand this weakens intra- and interefferentiality (may have made up that word) as it is no longer a personal boon to discover these “treasures.” Certainly personal pleasure still exists, but when it is plastered on the forum walls then it seems to lessen the excitement either because you were TOLD about it, or because so many people now know.
This opens up another exciting level, though, which relates to Levy’s idea of collective intelligence. Because all opinions are input into the forum, the entire episode can be picked apart. Together we can understand as much as possible about this episode. The set of fans that partakes in this (mass) ceremony now becomes expert in the eyes of those who may just be casual or passive viewers. We crave to suck up all this in order to get the most out of our viewing experience, even if it doesn’t fully tie together until post-episode…
I guess I will give a nod now to the HBO voyeur website. Whereas the Comedy Central website was very unsubtle (play games! Read reviews! BUY STUFF!), HBO’s site was subtle. To me it seemed that its hook was not in games or forums (the fake forum was allegedly “frozen”) but in the investment into something just odd. One may just sit there and ask, “What is this?” After one gets sucked in, the creators may just be hoping for one to click on the little HBO link at the bottom of the screen. It seems to be effective because it tries to avoid the splattering effect of other websites of convergence…because it’s so different. Ultimately the viewers will acknowledge that HBO has provided this interesting experience, and that will hopefully, for the company, be enough to attract the voyeur to other experiences (shows) that it has to offer.